Jump to content
Sign in to follow this  
  • entries
    298
  • comments
    1135
  • views
    232383

Sounds 'n Bullets

Sign in to follow this  
HopeDagger

96 views

Ironically the last couple of hours of the night are the most productive. Har. [grin]

I have sound (or at least the sound 'system') fully implemented now. All of the items have sound effects associated with them except mines and medkits/adrenaline. Abstract ones like that are hard to find. [sad]

Special thanks to FindSounds.com and A1 Free Sound Effects for getting me the sounds I needed to get things sounding good. And good they DO sound! The game feels sooo much more immersive when you actually get to hear the bullets raging out of your gun, and explosions that jar your speakers. :P

The notion of having a game with sound effects is especially tantalizing because many of my game projects achieve failure long before the point where sounds are required. I can't express what I treat it is to see Skirmish this far along!

And finally, the last items on my Roadmap for v0.05 is proper bullet images. Up to now I've been using the line interface that comes with Direct3D, which is limited to 1-pixel-thick lines. This was a huge boon at first, but thin bullets can be hard to see on many backgrounds depending on the colour. So now I have an image that I dynamically colour/shade during runtime depending on what colour the bullet is.




(I think it looks a lot cleaner; how about you?)



And darn, I lost the screenshot I had that showed off the sound effects.
Sign in to follow this  


3 Comments


Recommended Comments

That's damn cool, sounds like you're really making some progress! Thanks for the journal plug BTW, I'll have to repay the favor later (once I have some actual content in my journal again[grin])

Share this comment


Link to comment
Very slick! I'll be on msn this weekend. Message me if you need a tester.

Share this comment


Link to comment
Ah I can't wait to have the internet at home again now for the next test!

Share this comment


Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!