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Progress Report

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Telastyn

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Did a little moe doodling this morning in a quickie attempt to recreate my map generator I wrote for Moe in C++ [which worked pretty well actually]. The doodle didn't work too well, but that's fine. Practice is practice, and some of the code will be useful for other attempts. Better than sitting all morning playing poker or something.

I also tracked down a major slowdown in the linebuffer code I had, and fixed it. Hockey watching this afternoon, and hopefully more MoE work tonight.

[edit: in other forgotten news, the programming interview actually went pretty well, and the place seems like a far better work environment than I anticipated. 1-2 week expected callback from both.]
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