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Jack: one D3DX: nil

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jollyjeffers

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Thanks to Eyal (aka 'ET3D') I've got a D3DX version of the VB/IB optimization implemented. It's getting late tonight and I have to get up early, so I'm not going to rush the code out. Probably have it tested and ready by Monday...

Also got an annoying "problem" with my interpretation of some bits in the DX documentation. Hopefully that will get resolved soon though.

Anyway, the above graph shows that my VCache optimization strategy beats D3DX's more generalised optimization. Woohoo [grin]
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Interesting. I guess the larger vertex cache of the GeForce makes the cache priming method work better than it does on my Radeon.

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BTW, why is your journal suddenly not listed on your profile page? That was how I usually got to it.

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Seems my 'GDNET+' subscription has run out... yet somehow being a moderator I'm in a sort of hybrid state?

Will check it out!

Cheers,
Jack

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Quote:

Seems my 'GDNET+' subscription has run out... yet somehow being a moderator I'm in a sort of hybrid state?


I had the same problem last year, its bizzare [grin]

Anyways, good job with the results, I'll test it on my card when you get the code ready, see how it performs, and then all we have todo is work out the other issue which is slightly confusing...

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