Jops - Team Lead
Amrita - Character Artist
Michael - Level Designer
John - Gameplay Programmer
Christian (me) - Technical Programmer
More about the game later, as soon as uni is finished, and we're all free to produce some more detailed design documents and concept art :)
For now, lets say it's a time attack, skill based, action-platform-puzzler, using magnetism to manouver your way around non-linear interactive environments [cool]
During the project, I'll mainly be responsible for the movement, magnetism, and general physics of the gameplay. As should become evident through this journal, these are critical parts to our idea and vision for the game, so I hope I don't screw it up [rolleyes]
Right now, I need to get back to my dissertation, which I might cover a little bit as soon as I have some spare time on my hands [smile]
Whereabouts in Scotland are you? I'm from Edinburgh, doing a CS degree in St Andrews just now...