Jump to content
  • Advertisement


Sign in to follow this  
  • entries
  • comments
  • views


Sign in to follow this  


I have a few things I need to do in terms of technical details but I have things to a state that i can begin to implement gameplay details. But first a list of technical things to do.

- Doors for town generation. When you generate mass numbers objects no handles are returned so they cant be modified individually post generate. At least not without writing an editor. This is fine, generic buildings should be made this way. For doors, there will be an additional variable called size that controls how large the random interior will be.

-Blocking sections off, there should be volumes - a list of them - where object placement is not allowed by the mas generator so that special buildings can be put there.

-A way to identify what type the mesh at a certain scene node is. This is for example to allow for auto talking, attacking and picking up. I want to see how many functions I can place in one intelligent button.

-Allow the modification of scale and position by script interface.
Sign in to follow this  


Recommended Comments

There are no comments to display.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!