D3DX hates me
Clicky
Basically on my dual core system, the debug version of D3DX seems to create 22 threads to handle loading a texture from memory, causing it to take 16 times the length of time as my slower, non-dual core system.
WHYYYYYYY?
Basically on my dual core system, the debug version of D3DX seems to create 22 threads to handle loading a texture from memory, causing it to take 16 times the length of time as my slower, non-dual core system.
WHYYYYYYY?
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