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E3: Day 1

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Medieval Times was a good run... made lots of ruckus and generally enjoyed ourselves. The crowd was fairly into the show (which is always good) so we had to make a point of out-yelling and out-fake-medieval-insulting everyone else. Great stuff.


We basically decided that none of the first-session workshops were interesting, and slept in a bit this morning. The first session we hit was at 11:45, and covered MMORPG development/design strategies. Fairly interesting stuff, but not much that hasn't been churned around the industry already several hundred times. We did get in a few minutes late (due to sleeping in) but chances are those first few minutes didn't involve any terrifically fascinating material.

The next session was substantially more interesting, and addressed the challenges and potential for designing on next-gen console systems. Lots of good notes from that which I'll expand on later.

For now, I'm sitting outside the third workshop of the day, which will cover "how the pros design games." Should be good for a laugh if nothing else.


Anyways... free wifi rocks. I'm off to check my mail and get some battery recharging done on my laptop. More to follow later.
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