Jump to content
  • entries
    707
  • comments
    1173
  • views
    436284

w00t, double w00t, and sadness =(

Sign in to follow this  
Programmer16

101 views

w00t - My mp3 player came today (2 days after ordering.)
double w00t - My monitor shipped a couple days ago instead of tomorrow (it'll probably (hopefully) show up tomorrow.)
sadness - I'm not going to be posting for a few days since I can't really post anything other than "came up with a good idea" or "came up with a bad idea." I am also stopping work on all of my side projects until after the kickoff, since its getting very close and we have a shitload of stuff to do.

On a side note - I came up with a pretty decent idea, too bad it doesn't fit with the theme =/. I'll stash it with the others so that I have some ideas for when I do my project 2 (which will also be an adventure game.)

On another side note - Shaders are damn good fun. I reimplemented the core of the system (as well as the texture system) because I was implementing it with static functions which doesn't work with derived classes. So, instead I coded a ResourcePool class that can be used for any of the modules. YAY FOR CODE REUSE!!!

My demo app is pretty hacked together, but its making playing with shaders a lot more fun. I coded in a MultiTexShader derived class just to test out the system and it works. Then I added input so that I can press space and it reloads all of the shader's parameters (including textures.) So, I can modify the fx file or either of my bitmaps and then go to the app and press space and viola, instant update. Now I need to find a way to stall my app or whatnot (so that its not eating all of my processor power when I alt-tab away.

I'll probably show a shader screenshot come thursday or friday when I update again.
Sign in to follow this  


0 Comments


Recommended Comments

There are no comments to display.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!