Jump to content
  • Advertisement
  • entries
  • comments
  • views

Progress Report

Sign in to follow this  


Fixed up the test mapgen to actually spawn a unit [rather than sending partial messages], and the unit layer to actually check for them [rather than just drawing one at 1,1,0].

The result is an actual unit which I can select, and the UnitBox can give me details for:

Not much, but it's hard to give movement commands to non-existant units...
Sign in to follow this  


Recommended Comments

There are no comments to display.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!