Jump to content
  • Advertisement
  • entries
    732
  • comments
    1562
  • views
    494717

Conversation subscreen.

Sign in to follow this  
Ravuya

79 views

Most of the Glow plot will reveal itself by means of delicious conversations. So it makes sense that I would implement a conversation manager, no?

Anyway, there's one in there now. Is that not excellent? It uses its own ludicrously simple scripting system, which includes avatar changes and multiple line text input. Fun. [grin]

Ham Ham!
Sign in to follow this  


0 Comments


Recommended Comments

There are no comments to display.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!