Still brainstorming... Came up with a good idea, now I just have to sketch it out.
Nothing ever seems to work out for me. After I spent part of the night doing a mockup of the system I want to use for my strategy RPG, I realized that its going to require a 3D engine >_< (well, I could get away with orthographic system and billboards, but I'd rather go full 3D.) So, I'm going to spend a few days learning this 3D stuff and then I'll go from there.
I've decided how I'm going to do the tile engine articles. First I'm going to do one on a very simple pre-transformed multi-layer engine. The second article will use an orthographic multi-layer design and incorporate fringing as well as a little bit of shader goodness. Both engines will handle entities, smooth scrolling, and events (I had planned on finishing them soon, but I decided that I'd rather spend more time on them and incorporate these extra features.) Also, both articles will assume that you know how to create a direct3D device and load a texture (and the second will also assume you have some basic HLSL knowledge.)
Also, I'd like some more feedback on the first article I wrote - HLSL article (i.e. did I go to fast, code dump too much, etc.)
And finally, for your viewing pleasure, here are 2 computers that I did up for the fun of it (the first is at the beginning and the second is the finished version):
Finished (rounded joystick handles and filled in some uncolored areas; thanks to kogh for tips on the handles)
Can of pop for you
Now, I'm off to eat and then sketch out some stuff for Project2.