Jump to content
  • Advertisement
Sign in to follow this  
  • entries
    195
  • comments
    198
  • views
    104375

The real update I was talking about

Sign in to follow this  
SiCrane

101 views

One good thing about working on about juggling a bunch of different projects at once is that it gives you the chance to get some distance between you and the code. For example, today I went back to dodecahellspawn and hopefully found the problem with the old solver: I had a < when I needed a <=.

Of course, I had already ripped out the entire solver and rewrote it from scratch, but it's always good to know how you've screwed up.
Sign in to follow this  


2 Comments


Recommended Comments

Nope. Conditional trip that caused it to rotate left instead of right in certain instances in the aesthetic reductions pass. That particular segment of code operates at a high enough level that there's no room for a memory access error.

Share this comment


Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!