Outside of celebrity spotting I've been tied up in legal paper work. Getting my art contracts all written up is more work than I could have imagined. The wearing a lot of hats thing isn't necessarily fun when you're dealing in legalese. I'll be glad when this "learning experience" is done.
On a coding side while I'm waiting for new art to come in I'm whipping together a quick level editor for creating my levels. Up to this point I've been doing it by hand using Visual Studio to edit XML files. As you can guess this is more than a little tedious. Using code from my game I hope to get a simple editor whipped up in a couple hours that will hopefully save me countless hours of pain.
Tools are something I deal with a lot in my day job and I have to say they are almost always worth the time investment. The majority of the time they are huge time savers. In the AAA publishing environment tools are a multi-million dollar saver on an annual basis. Small one person shops can benefit big time from lessons learned by the big boys.