As I said before the main purpose of the engine is to be very easy to use and performant at the same time. We feel that if someone is to use a engine they should be able to use it without having to read endless tutorials and documentations on the engine, and still get the performance that they would expect. (Depending on their hardware of course)
The engine is being written in C++ and the core rendering API currently is confined to OpenGL. However, there are later plans to add DirectX Support. Currently the engine will be only for windows however, linux support is being concidered.
The engine is designed for easy extensibility throughout all the code so that when we do decide to add for instance directx support it will not harm the stability in the engine.
That is all! The engine is in very early stages of development so don't get your hopes up yet.