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return (me)

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So, after almost a year of being vacant from the fine gamedev.net, I have decided to stop lurking once more and reclaim my auspicious post among the GDNet+. I'm sure the hallelujah chorus is proclaiming praises upon some high mountain...or not.

Admittedly, I haven't seen much action in the game programming world in the past six months - a combination of full time school and full time work will do that to you. Recently I was able to snag some version of Visual Studio and fire up my old projects. After beating back (with a big stick) many linker mixups, I was able to get them in running condition again.

It's embarassing.

The code, after six months of not seeing it, recieved a response of 'did I really write that?' It's all kinds of ugly. I'm in the process of cleaning up some of the darker coners of my strategy game...it actually still runs (and well I might add), although I'm sure I'll find some way to bork it up soon enough.

I have had a very strong desire to write a particle physics app/game. I don't particularly care about the presentation, I just want to try out some algorithms and mess with in-code acceleration, velocity, and various other forms of basic object physics. Never done it before (short of a ghetto precipitiation thing), so we'll see how it goes. I might have to dust off my dinosaur of a physics book from high school.

In the 'real world', I am continuing to work at my church, mostly coding PHP and doing server upkeep. It really is a blast, I'm having a lot of fun with it (I get to write code too heh). Finals are all this week for school, so I must get going.

Cheers to whomever suffered that small novel.

'Do not be anxious about anything, but in everything, by prayer and petition, with thanksgiving, present your requests to God. And the peace of God, which transcends all understanding, will guard your hearts and your minds in Christ Jesus.' - Philippians 4:6

cgs
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