• Advertisement
  • entries
  • comments
  • views


Sign in to follow this  


Ethereal Darkness Interactive Update

DragonForge Technology

I love it when I return to being a complete retard. I'm cleaning up the code for the console and I decide "Hm, I should probably look into why the orthogonal code didn't work". Bad idea =/ because now I feel like a complete ass.

First off I'm using an 800x210 that gets gigantisized to a 1024x256 texture which is then stretched over an 800x210 surface.

Second - I ran into this problem, switched to pre-transformed vertices and since it fixed it I let it go.

Third - This is the like fourth time in the last week that I've managed to write code that shouldn't work, but I somehow manage to get it to (either perfectly or damn near.)

So, I guess I get to rewrite this while I'm at work tomorrow. Yay!!! It'll let me fix a few hacks I guess (one being that everything is hard coded - positions, sizes, etc.) Plus, I can separate it into different components, making it easier to manage.


Other news

Sign in to follow this  


Recommended Comments

There are no comments to display.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Advertisement