Jump to content
  • Advertisement
Sign in to follow this  
  • entries
    67
  • comments
    114
  • views
    34072

odd results

Sign in to follow this  
baldurk

171 views

I'm getting some weird results:



It seems some diffuse values are getting lost along the way I know that they are being calculated correctly, but something's going awry.

Other than that, it's looking OK. I've changed to a simpler scene for now, and there are two cubes which you can almost see casting faint shadows. Once I fix this issue I need to get the hemicubes set up for rendering properly, which will involve lots of probably painful maths.
Sign in to follow this  


1 Comment


Recommended Comments

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!