After about 1 month of development and having sorted out quite a few of the native formats for the engine we had a team discussion, initiated by yours truely, and we have come to an agreement that I will migrate all the current code over to DirectX. We came to this dicision for a number of reasons, including the intuitive structure of modern day DirectX. Thankfully it is only a months work and most of that has been a load of fiddling rather than anything too new.
So anyway, you probably won't see a huge amount of updates for the next week or so as I migrate the current progress over to the DirectX platform.
I'll tell you how easily or how sketchy the migration was when its done.
It may sound like an unprofessional decision to change platforms but this is our first project so the beginnings are bound to be a bit wooo bit waaaay [wink]
Anyway, I hope I will be more comfortable working with DirectX- will have to get my head round it again :)
take it easy