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Aha!

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I've traced my problem to an issue with my camera class - specifically with its LookAt function, not correctly setting up the views of the patches. I'm currently rewriting it to use a up/right/forward vector notation, instead of amounts to rotate around each axis x/y/z.

Nothing else really to report. My current distraction is Metal Gear Solid which I'm playing through for the first time. It lives up to the hype quite well actually.
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