First up is lighting, but not that plain boring static lighting. No this is the real stuff, the dynamic lights that give DOOM some real atmosphere.
( Sorry my animations aren't as leet as Ben's [sad] )
Second we have some scrolling walls.
Some of them scroll properly, but with others afters a few loops it becomes "skewed". Here's what it looks like just as it becomes messed up:
I'm not really sure what's causing this. Anyone have any ideas? All I'm doing is adding to the Tu variable of each vertex.
Finally Rav wanted me to post this huge widescreen shot, so here you go.