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An animated update

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I gave up on those foobared scrolling walls. I instead added floor/ceiling and wall animations:



It doesn't actually look like that in the game. I was timing my screenshots based of the floor texture. Since it has 5 frames and the others in the scene have 3, the gif came out all messed up.

I spent the rest of today trying to get the monsters facing the right way. That is drawing the proper frame depending on the camera roation and position. But I gave up. If you know anything about this billboarding stuff please help. If this is fixed I can begin adding in the other monsters.
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As ever, awesome. [grin]
My only attempts with sprites ended up with them all being upside down and I couldn't work out how to realign them, so I'm not going to be much help.

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I loved playing Doom at extremely high resolution graphics and pretending it looked good.

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Quote:
Original post by benryves
As ever, awesome. [grin]
My only attempts with sprites ended up with them all being upside down and I couldn't work out how to realign them, so I'm not going to be much help.


I had the same problem.

Quote:
Original post by Rob Loach
I loved playing Doom at extremely high resolution graphics and pretending it looked good.


Pretending? You'd better beg forgiveness from the Old-School Gaming Gods right now.

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I meant "I love...". I did it just recently.... [smile] ....... And I'm an old-school gaming god myself. I jumped into the scene with the Ultima series.

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