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Work Progresses.

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Telastyn

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Job hunting proceeds fruitlessly, but Moe work continues at a moderate clip. No shiny or impressive advances, but stuff that needs done.

- Changed the Race class stub into a minimal structure able to be constructed and trigger events.
- Added Server serialization and events for Race stuff.
- Added Client de-serialization and events for Race stuff.
- Added movement mode initialization.
- Added a simple (ignores enemies, or other impediments that might effect movement rate) unit speed function based on racial movement modes.
- Modified UI controls to use the proper movement speed rather than fixed test commands.
- Modified server to take movement modes as commands rather than just 'move'
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