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To make the journal slightly less boring, here's a screenshot of my quickly hacked-together image loading for height maps:

[deleted image]

That's 1 million polygons. Loads slowly as hell, as the code is quickly butchered-together Python and not Pyrex. In actual news, I fixed physics except for the problem in the last entry. That's practically all the features done for Spineless 0.3. Off to tweak mode and documentation writing next!
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Yea, the Gigantic Levitating Avatar Robot of Doom landed on its face there.

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