Also I haven't really ever talked about the whole process I have to go through to create new content for the game...so I'll do that in this entry as well...I have screenshots from the whole 6 hour creation process of this building.
Here's the (90%) final product...
*****NOTE THE 'COCACOLA' signs will be gone later tonight, I don't plan on leaving them in-game. They were part of the reference images I took in downtown Raleigh.*******
The service station is about 90% complete, I still have to texture the area around the building, as well as add more stuff to the interior. I've already textured and created the objects I just have to place them into the building.
I really like the bloom effect in the screenshots, though if you think it's too much let me know. Here's a screenshot showing the contrast.
I'm suprised it looks this good without the use of HDR. (If anybody still thinks this looks overexposed....I'll have a 'Disable super sweet bloom effect because I suck' option in-game for you to use :-p I took it down about 30% from the screenshots I posted last entry.
Here's the process that I have to go through to create the buildings for the game...
Here are the raw images I used for this building, taken in downtown Raleigh years ago.
Step 1: size the building onto a blank grid of tiles, and started designing the back.
Step 2: Finish the fence around the back.
Step 3: Add roof.
Step 4: Use textured box to 'cut up' the texture to add geometric detail.
Step 5: You can see the details I added first, the gutter, signs, etc.
Step 6: I cut up the front of the building based on a side view of the textured guide cube.
Step 7: I textured the cut up wall, and put it into place on the building
At this point I also threw it in-game and started to fine-tune the scale of the building.
Step 8: Added glass and door groups to the building, in prep for the interior groups.
Step 9: Started to texture/create the interior 'shop' portion, and 'garage' portion. This is where I stopped, after this it's just creation of various assets that go into the building.
All buildings in the game use a 512x512 texture for the exterior, and a 256x256 texture for the interior, as well as a common glass texture shared between all building assets.
Comments are welcome. I hope somebody found this interesting :-)