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I've been putting off making one of these for some time

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Alright, so I am not the most active person on the GDNet forums with the exception of the lounge. Truth be told I'm not as much into game programming as I thought I was when I joined 4 years ago. However I think a lot of the ideas, comments and experiences that I can share in other aspects of software development will be (hopefully) interesting.

I thought that this would be a good medium to use for technical entries, as I'm pretty sure my small readership of friends for my normal blog could care less.

Anyhow, I am a soon to be Sophomore at the University of Illinois at Urbana-Champaign studying computer science. Normally though, I live in Massachusetts. It's a hike, I know. I am an intern in aviation software, though the summer before this one I also worked on medical applications.

I hope to keep some kind of at least bi-weekly log of the interesting things that are happening in my job. I can't go into much detail about the specifics of who any specific piece of software is for, as Foliage is essentially a consulting firm. That is, other companies who make various hardware devices outsource the development of software for those devices to us for any number of reasons. Usually it's because the software is too complex to develop in-house, or they need help making sure the software meets certain standards. Anyway, I'll make a conscious effort to leave out names.

It's getting late, but I wanted to make an entry since I was excited to have this journal. I hope if you're actually reading this, you'll check back sometime. I hope to write on many things, including:
  • What a software development internship is like
  • Software processes for safety-critical applications
  • What I'm developing in my job this summer
  • Math interests, specifically graph theory
  • Random thoughts on current events in technology

It's time for bed now, a 90 minute commute is a bitch.
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Sounds fun - I'm looking forward to reading what you have to write :D

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Definitely interested in the safety-critical software aspect of things. Do you guys use stuff like Z specifications?

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I'm interested in hardening mission-critical systems like this. I write videogames and database applications, so it's not like I need to know it, but I'm interested as to what methods (TDD, code audits) that you use.

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Welcome to journal land, rate++!

So what kind of aviation software are you working on? I'm curious.

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