Jump to content
  • Advertisement
Sign in to follow this  
  • entries
    155
  • comments
    100
  • views
    94231

Tri

Sign in to follow this  
Knarkles

137 views

Yay, I got triangle mesh collisions implemented in Spineless. Needs a bit more cleanup and optimization though... but it's working well. Secret Game Project now has cubes falling on the terrain as a test. Next: camera.

Screenshots for you to lust on later, got to go now. here:

[deleted image]

Also, geometry is now loaded from Collada files. Materials etc. still to come.

Whee, almost 1200 1300 views.
Sign in to follow this  


0 Comments


Recommended Comments

There are no comments to display.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!