Thanks again for the C# help. I ordered "Programming C# 4th edition", and it should be arriving shortly. I consider myself pretty well versed in C++ and Java now, so I would like to also become familiar with C#.
Ok, I've been pretty lazy about working on the game this week, but I plan to get back to it this weekend. As I mentioned before, I have a great new boss idea, so I need to start programming it.
Thanks again for the C# help. I ordered "Programming C# 4th edition", and it should be arriving shortly. I consider myself pretty well versed in C++ and Java now, so I would like to also become familiar with C#.
Thanks again for the C# help. I ordered "Programming C# 4th edition", and it should be arriving shortly. I consider myself pretty well versed in C++ and Java now, so I would like to also become familiar with C#.
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May 26, 2006 04:32 PM
Thanks!
I think I have .NET 2.0 on my PC, but I'm not really sure[lol]. That was another reason I wanted to learn this language, in order to learn more about the .NET framework.
I think I have .NET 2.0 on my PC, but I'm not really sure[lol]. That was another reason I wanted to learn this language, in order to learn more about the .NET framework.
May 26, 2006 06:02 PM
C# will be a breeze.
As for development environments, definately go with VS2005. SharpDevelop is a good alternative.
APIs? There's Managed DirectX if you want to use Direct3D and the Tao Framework if you want to use OpenGL. If you still don't want to give up SDL, there's SDL.NET (but I'd recommend moving on). The good thing about the Tao Framework is that you can compile the code in Mono and have it run in Linux.
But of course, you still have to get your hands on that awesome book and take the language one step at a time [smile]. Good luck, man, and welcome to the .NET development community! [wink]
As for development environments, definately go with VS2005. SharpDevelop is a good alternative.
APIs? There's Managed DirectX if you want to use Direct3D and the Tao Framework if you want to use OpenGL. If you still don't want to give up SDL, there's SDL.NET (but I'd recommend moving on). The good thing about the Tao Framework is that you can compile the code in Mono and have it run in Linux.
But of course, you still have to get your hands on that awesome book and take the language one step at a time [smile]. Good luck, man, and welcome to the .NET development community! [wink]
Quote:Original post by rpg_code_masterYou should only notice the difference if you're doing a huge amount of string concatenation.
This is purely because System.Text.StringBuilder is far faster than the native string concatenation.
May 27, 2006 10:18 AM
I got Visual C# .NET 2005 express awhile back, and now I finally get to use it.
In game development terms, Managed DirectX is probably the biggest reason for me wanting to learn C#. I'll probably use it whenever I try to work on a 3D project. I don't even want to go near DirectX in C++.
In game development terms, Managed DirectX is probably the biggest reason for me wanting to learn C#. I'll probably use it whenever I try to work on a 3D project. I don't even want to go near DirectX in C++.
May 27, 2006 04:50 PM
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TIP: Use System.Text.StringBuilder instead of concatenating strings with '+'.
IE
This is purely because System.Text.StringBuilder is far faster than the native string concatenation.