QR has also been hard at work on a dynamic sky system that maps a dynamic color onto a skybox in a shader, with billboarded clouds and all. I can't wait to see that in action.
We got subversion working and might I say, if you need source management USE SUBVERSION. I highly reccomend OpenSVN as a host.
EDIT: Also, there is no lighting due to bad vertex lighting on the terrain(LOD issues) I'm working on a per pixel lighting shader to rectify the issue.
And on that note, I leave you with a screenshot from one end of the map to the other.