Jump to content
  • Advertisement
  • entries
  • comments
  • views


Sign in to follow this  


Well this is sad... it's gotten to that point =(.. Yup.. I can't run Dragon's Blood on my old 5200 Ultra at above 20 constant fps. Why? Well... The dynamic sky(not shown here), these shadows, rendering across the map, per pixel lighting(also not shown here) all contribute. Another possible issue, the terrain hogs memory like a fiend, with rendering across the map enabled DB eats up 294mb of memory(220 without).

EDIT: I'm looking into an alternative to stencil shadows, shader based texture shadows. It should be faster and likely prettier than what's in place now.

Until next time...

Sign in to follow this  


Recommended Comments

There are no comments to display.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!