Jump to content
  • Advertisement
Sign in to follow this  
  • entries
    155
  • comments
    100
  • views
    94231

Setup & deploy

Sign in to follow this  
Knarkles

99 views

I rewrote the setup script of Spineless, resulting in much better detection of FMOD, and ODE now being an optional dependency, only needed for collision detection and physics.

I also released a development snapshot of Spineless now that 0.3 is feature complete. Quoting from the news item on the web site:

Quote:
Spineless 0.3.0 is now feature complete. This means "all" that's left to do is testing (and lots of it) and writing decent documentation - finally. As promised, I released a development snapshot. You can find it on the Download page. Note that it hasn't been seriously tested and all documentation is seriously outdated, but at least I could get it built and the tests run on all three platforms (Windows, OS X and Linux). Have fun, and please report any problems or bugs!


Still no screenshots; expect those when I start writing new tests and continue working on the Secret Game Project.

Btw, I found a really stupid bug in my triangle mesh collision test, which resulted in strange (and wrong) looking collisions. Turns out I was rotating the rendered mesh but not the collision mesh... *doh* (note: you don't need to rotate these separately in Spineless, it was just that I had the rotation in the lower level model node and not the higher level node containing the collision mesh and model).
Sign in to follow this  


1 Comment


Recommended Comments

Excellent to hear. Looks like I'll likely be doing some playing in Python sometime soon. [smile]

Share this comment


Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!