I called that post "transition phase", because i'm currently in the process of finishing a new version for the space combat prototype, with some new content ( JoeB's Makon frigate, high-resolution sky boxes, etc.. ), and i'll soon resume work on the actual game and the planetary engine. I'm not sure what to do next on the planetary engine; probably vegetation or volumetric clouds. I also need a bit of time to analyze all the design problems that i've encountered in the combat prototype, and how i'm going to solve / improve them for the game. There will be a couple new features / bug fixing in the combat prototype in the next months, but it will no longer be the priority ( heh, i can't spend all my time on a prototype! ). Expect the server to stay up a lot more often after the next patch.