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Ethereal Darkness Interactive Update

I've been working on Project Asrion a little too much, so I'm switching over to the map editor. I plan to have the rendering system switched over to Managed DirectX by tomorrow night, but since I'm still new with it, I might not be able to get it done that fast. We'll just have to see how it goes.

DragonForge Technology

I did up a nice little change log for both projects (Project Asrion and Quill) earlier. You can see the one for Project Asrion right nyah.

So far I've only run into one problem, but I'm not going to worry about it for now. The way I have my GUI system setup, the text gets rendered after EVERYTHING (including the cursor, since its considered a widget too, but I'm thinking about changing this since you'll only ever have one cursor.) If I change it, the problem will be fixed, so I'll probably do that.

States are finished at the moment. I've got 2 test states implemented, IntroState (which shows the splash screens and such) and MainMenuState which has a couple buttons and such on them.

Anyway, time to work on Quill for a good long time.


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