Usually a monday looks like this :
8:00 Arrival, emails, website visiting
10:00 Start working, bitching around with beta testers
12:00 Get something to eat, surf on the net.
12:30 Restart working
16:30 Go home
While working I still surf on the web because I have research to do (speech recognition on embedded systems). But I always take a look at GameDev.net.
Normally, if everything goes well, at the end of the week a game will be published (programmed by me). I think it turned out quite well. We got a professional musician to do our SFX and ingame music. I have one or two things to do but our testers don't seem to have found a bug. So, crossing fingers.
I've been looking through the web yesterday because I wanted to know how people have included the programmable pipe into their engine code. I'm mostly concerned on how to pass values from ie. a configuration file to the shader. IMO the app must know which shaders are used. Perhaps I could find a way to handle the parameter passing as I did it for my XML renderdescription (which is almost a cc of the DirectX effect files).