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Teh Update!

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Sir Sapo


Hey everybody!

Sorry I haven't been posting as regularly as I did before, this whole no-school for the summer thing has messed with my daily schedule, and I'm finding less and less time to write them. In any case......

Axis Shift: The Update!
While Axis Shift is not currently being worked on with as much regularity as Dogfight, we still try and get some stuff done. Lately I've been dabbling in some networking things we have to get sorted out, and I'm starting to code up a master server, which will be a good learning experience for Dogfights server. Mark drew up a huge battleship for the Archangelesk Dominion, and I must say, it's quite large.

My current task for Axis Shift is to make it a little more user friendly, because right now it takes way to much know how to do simple tasks such as actually connect to a game, but once Mark and I are happy with how easy it is, we'll probably release a playable beta for all you guys!

Dogfight Online
We finally have a playable version of Dogfight that allows people to fly their planes around a map. Unfortunately, I haven't coded up any over-the-net weapons yet, so its not very fun, but it's still a pretty nice milestone.

Mark is finished the main Communist fighters (except their F-22 equivalent), and threw them into a montage, so now you guys can see most of the main aircraft in Dogfight!

The game takes place in the mid 1980's, so you've got your good old fashioned Democracy vs. Communism atmosphere, which IMO is better than America vs. Everyone Else. We tried to make sure that each airplane available to each side had an equivalent on the opposing side, which turned out to be harder than we thought, but we think we have the sides pretty well balanced, so we'll see.

Mark and I are planning on testing the networked prototype tonight, and hopefully we won't have too much trouble with lag and whatnot, but I'm guessing something will be wierd and I'll spend a couple hours in the Networking forum.

Well, thats about all I have to talk about, I'l try and post a little more often, now that I'm settling into my Summer routine. Peace Out!
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Thankya, I didn't really mean for it to be so massive, but it ended up pretty sweet... Fun fact: The turrets have four guns each because I couldn't figure out a good way to fit enough of the 3-gun ones to reach my invisible mininum firepower limit.

The fighters are pretty easy to do, actually, now that I've figured out some good techniques, but it seems that I may have to make tiny versions for in-game because Sir Sapo's scaling isn't muy fantastico

Anyway, thanks for the praise!

-Mark the [awesome] Artist

P.S. More spaceship goodness soon...

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