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Polish

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SimmerD

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Still cranking on the game. Every day it's more of a game, and less of a collection of parts. Some of that is adding little things like a menu to restart if you die, and some of it is polish.

Those of you who have requested to be alpha testers will be given d/l information in the next week or two. You will be testing a 3 level demo.

Last week we put in 7 weapons. They are a mix of laser bolt, laser beam, and ballistic weapons. I already have my favorites for various situations.

Right now they are theoretically balanced by :

damage per shot * shots per second * accuracy

This doesn't take into account projectile speed, which affects accuracy, because a slow moving bullet can more easily be dodged. Accuracy needs to be adjusted downwards as the 50% accurate machine pistol is pretty damn accurate. Accuracy is reduced by moving and by shooting with one hand. Two handed still shooting gets full accuracy, while one handed boasts a max accuracy of 75%.

Here is a shot of the laser beam repeater :


We have updated the right side of the screen to reflect the PDA interface screen that will contain a text feedback area, weapon selection, enemy info, etc.
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Quote:
Those of you who have requested to be alpha testers will be given d/l information in the next week or two. You will be testing a 3 level demo.


Keep up the good work!
Jack

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The UI seems really big -- will there be a way to make it less obtrusive?

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The scrollbars on the GUI also feel rather 'clunky'. There's got to be a nicer way to display the stats. Despite my criticism, don't forget it's just one item versus all of the awesome comments I'm currently repressing. [smile]

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The UI is not currently movable, or resizable horizontally. Right now it's set up to take 20% of the screen horizontally.

We are using CEGUI, and you can't get rid of the scroll bars on a listbox, so we are going to change the text window to use an edit box instead.

We should also probably use a smaller font.

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I would really like a way so that when the UI is not in use, it fades away except for the health bar in the lower right.

Glow's UI elements (see my journal) are almost entirely hidden or unobtrusive until they change or are activated (the message box fades away translucently when it hasn't been clicked on or updated in awhile, the Inventory and Character panels are hidden when you click on the button).

I just like to see a lot of the world at once, is the thing, although I'd expect this wouldn't bother me too much on widescreen displays (which I don't currently have).

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