Still cranking on the game. Every day it's more of a game, and less of a collection of parts. Some of that is adding little things like a menu to restart if you die, and some of it is polish.
Those of you who have requested to be alpha testers will be given d/l information in the next week or two. You will be testing a 3 level demo.
Last week we put in 7 weapons. They are a mix of laser bolt, laser beam, and ballistic weapons. I already have my favorites for various situations.
Right now they are theoretically balanced by :
damage per shot * shots per second * accuracy
This doesn't take into account projectile speed, which affects accuracy, because a slow moving bullet can more easily be dodged. Accuracy needs to be adjusted downwards as the 50% accurate machine pistol is pretty damn accurate. Accuracy is reduced by moving and by shooting with one hand. Two handed still shooting gets full accuracy, while one handed boasts a max accuracy of 75%.
Here is a shot of the laser beam repeater :
We have updated the right side of the screen to reflect the PDA interface screen that will contain a text feedback area, weapon selection, enemy info, etc.