Today was the date I originally set as my code complete date. I came to my code complete date a couple of weeks ago so I was safely ahead of schedule. My next target date is 7/1 for content complete. When I originally set this date I was only thinking about art and totally forgot about level data which does fit in the realm of content. As such I am no longer "ahead" and more closer to "on track". The last couple of weeks has been spent creating levels and if I keep up at my current pace I should have my goal of 52 done by 7/1. Art work is still coming in from my artists so I feel confident they will be able to hit the 7/1 date as well.
After doing all this level design work I now feel for level designers. In the past I never really gave the position much thought but I can't imagine how tough of a job it is to design levels for real games. I'm just laying out cards in hopefully interesting patterns. I could't imagine layout out levels for something like Halo or Half-life. Hats off to you level designers, the unsung, underpaid heros of our fun time!
Here's a couple quick screens of levels in the ugly ass level editor to keep the screeny gods appeased.