Here are some screenshots I got while roaming around.
I've been thinking about making an IOTD seeing as I have plenty of screenshots, but I'd rather wait until I have some gameplay shots rather than a glorified level viewer.
Quote:Original post by Scet
Now instead of having 30 animations per monster(with one timer per animation) only each monster "type" has the animations(stored as static) and each monster has a timer to keep track of the frame.
Quote:Original post by HopeDagger
By 'timer', do you mean an actual WinForm Timer component *per* monster? If so, than my response, good sir, is GAH. If not, then how are you doing timing of animations? Something must be funky here, because animation timing shouldn't even make a dent your framerate. :-/
Besides, you could just make another IOTD thread when you're done with the gameplay.