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Foundations

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Metorical

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Foundations

I've basically been plodding away with all the foundation elements of my game and decided that I'd take a look through the GameDev article section again. I have to take this oppurtunity to recommend that anyone who hasn't read the Enginuity series should take a good look. Although it's clearly not for beginners you can still learn a lot from it.

Enginuity, Part I by Richard "superpig" Fine.

It's certainly given me a few ideas for my engine although I wont be following it to the letter ;)

Design

Foundations are only so exciting and it's about time I start throwing together a serious design. I have two ideas that I really want to flesh out and I think that'll be a little bit more interesting to talk about so bear with me.
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Richard himself no longer recommends a lot of the design decisions made in Enginuity, which I believe is why the series was never completed. It's still a great read though, and you'll certainly still gain something from it - just thought I'd mention it.

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Thanks for pointing out the mistake, how embarrassing! I'm not really happy with the layout/style/formatting of my entries in all honesty as they seem a bit random...

I do like the concept behind the enginuity architecture and I'm interested to see how it'll work in certain scenarios. Is there a thread discussing his opinion on it now? I'll have to read more of his journal :D

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Thanks for pointing out the mistake, how embarrassing! I'm not really happy with the layout/style/formatting of my entries in all honesty as they seem a bit random...

I do like the concept behind the enginuity architecture and I'm interested to see how it'll work in certain scenarios. Is there a thread discussing his opinion on it now? I'll have to read more of his journal :D

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