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Here comes another update!

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23yrold3yrold

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Well, here's a render I've been meaning to do for a while. As some know, I work in a furniture plant. And since the parts for constructing said furniture are documented in convenient little papers, it's trivial to slap the profiles into Blender, do some extruding, and recreate a unit. A photo is here. The dimensions and such are perfect, but the wood texture is a little too fake (looks much worse using Yafray, unfortunately), and I need to add the handle and shelves. There's some other units I want to do too, just because it's so freaking easy. [smile]

On The Mighty Stoopid: I did a lot of level detailing for Level 7. Mostly adding vanishing platforms, but also edited the overall "flow" of it a bit; it's a big improvement. I've had a little trouble getting too excited about Level 7 because it's barely started and all it has going for it right now is a neat snowstorm particle system, but now it's getting pretty good. This being the token snow level, I need some hairy yeti's too, which means playing with making hair in Blender. Not easy, but results have been promising.

I also made a game object that exists solely to bounce off of. So you can cover some vertical ground real fast by bouncing off a few of these. I'm thinking of giving them a "bounce" property, so bouncing off one with a high property sends you flying farther. I already have plans to have a boss that flies high that you can't hit without bouncing off other objects. Fun. [cool]

My main priority really needs to be the first level though, if I hope to get that demo out soon. Last demo was the full first level (Level 1, stages 1-3) with Level 4-1 tacked on as a bonus. This demo will be Level 1 again, but a new level thrown together with minimal regard for intelligent layout, just to show off the mechanics that are featured in later levels. For the first level to be ready for the demo, I need to finish the new graphics ... and I think that's pretty much it. [smile] I think I'll go back to modeling the first boss tomorrow ...

I also want to model my apartment one day. I have a small list of potential future Blender projects and I'm slowly working through them. The curio cabinet is one of them, of course.

In other news, I've been back to work a whole week and neither my foreman nor my supervisor have insulted me yet. Yay!
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Guest Anonymous Poster

Posted

Nice blenderskills there! :)
And hurry up with the graphics for TMS, i need that demo by yesterday! ;)

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Guest Anonymous Poster

Posted

How dare they insult 23rg... >:(

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Feel free to leave names. [rolleyes]

23rg; heh. Me and Steve just kicked some butt, 23rg/Terran style. [cool]

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Guest Anonymous Poster

Posted

Anonymous poster #2 was me - SteveT
... I really should register... in fact I think I am :P

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