On The Mighty Stoopid: I did a lot of level detailing for Level 7. Mostly adding vanishing platforms, but also edited the overall "flow" of it a bit; it's a big improvement. I've had a little trouble getting too excited about Level 7 because it's barely started and all it has going for it right now is a neat snowstorm particle system, but now it's getting pretty good. This being the token snow level, I need some hairy yeti's too, which means playing with making hair in Blender. Not easy, but results have been promising.
I also made a game object that exists solely to bounce off of. So you can cover some vertical ground real fast by bouncing off a few of these. I'm thinking of giving them a "bounce" property, so bouncing off one with a high property sends you flying farther. I already have plans to have a boss that flies high that you can't hit without bouncing off other objects. Fun. [cool]
My main priority really needs to be the first level though, if I hope to get that demo out soon. Last demo was the full first level (Level 1, stages 1-3) with Level 4-1 tacked on as a bonus. This demo will be Level 1 again, but a new level thrown together with minimal regard for intelligent layout, just to show off the mechanics that are featured in later levels. For the first level to be ready for the demo, I need to finish the new graphics ... and I think that's pretty much it. [smile] I think I'll go back to modeling the first boss tomorrow ...
I also want to model my apartment one day. I have a small list of potential future Blender projects and I'm slowly working through them. The curio cabinet is one of them, of course.
In other news, I've been back to work a whole week and neither my foreman nor my supervisor have insulted me yet. Yay!