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Hey everyone!

Today wasn't very productive programming wise, although Mark and I talked about what we both really wanted in the game for about 4 hours. Mark also revealed his concept art for the final boss, which I'm not sure we're going to reveal just yet, as it is pretty cool, and we want the first time everyone sees it to be when it emerges and they have to battle it out, but fear not, we've got plenty of screens of..... buildings.....

The Goddamn Buildings

Sapo City
Here are just some of the buildings Mark recycled from Angels 20. I wasn't able to fit all of them on the screen, but you get the idea. Once I implement Pavement, we'll be able to make some pretty detailed cities from all the buildings at our disposal.

I think the next type of object I'm going to implement is going to be the level particle emitters. These will allow us to make cool little effects like waterfalls, campfires, and chimney smoke. The cool thing about these effects is that since the engine is running in the background, you can see the effect as it will look in game as soon as you place it in the editor.

Hopefully, I'll be done with this editor soon and I can start focusing on gameplay stuff, although most of the basic stuff is already there from my progress on Dogfight Online. Once I get the player flying through the levels with no technical problems, I'll start implementing Flak, SAMS, enemy planes, etc.

Well, thats all for now, I'll talk to you guys later, and I promise I'll stop with the editor screens soon[grin]

Simply awesome! That's the kind of juicy stuff (not the crashing/bugs :P) that spurrs me on to get codin' on stuff. Nice! [smile]

So wait... you're going to get it so the plane can fly through without any obstances and then you're going to put obstacles in the way?!

Devious!

I want a helicopter that can pick up buildings (like in Urban Strike) and drop them on my opponents.

Eat flaming 7-11, you communist sons of bitches!

Quote:
 Simply awesome! That's the kind of juicy stuff (not the crashing/bugs :P) that spurrs me on to get codin' on stuff. Nice!

Thanks, just wait until Mark and I get some levels running, we've got some emotion-invoking scenarios that should look really cool (Napalm anyone?)

Quote:
 So wait... you're going to get it so the plane can fly through without any obstances and then you're going to put obstacles in the way?! Devious!

MUAHAHAHAHHAHAHAHAH!

Quote:
 I want a helicopter that can pick up buildings (like in Urban Strike) and drop them on my opponents. Eat flaming 7-11, you communist sons of bitches!

7-11, the cornerstone in the arsenal of democracy!

I digg the pixelart style you've been using on all your games.
You definitely have to make a 2D isometric style game after this (and your other project), that would be so awesome.

Yeah, mark's got some mad skills, but whether they translate well to isometric is a question we don't have the answer to.

Thanks for the nice comment

Yeah, too bad Iso would eat up so much time to draw (pesky extra dimensions).
Thanks for the praise, though!

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