This will be my last journal update until at least Friday. I'm going up to the U.S. Air Force Academy for a week to see what it's like and decide if I want to go there or not. It's supposed to be pretty intense (the stuff they sent me included the phrase: "Intense Tactical & Military Scenarios"[grin]), so I most likely wont be able to get to a computer and write an update. Anyways, on with the entry!
Today I wrote the save/load routines and coded up a little popup window that asks you what you want to name the map(if you're saving), or what map you want to load(if you're... loading). It's pretty cool, and I'm happy with how it turned out. It also brings us that much closer to being able to make some playable maps, after which we can focus on more exciting things, like cramming as many sickle-and-hammer emblems as we can into the game[wink]. I made it so that the name of the current object would show up under it in the big preview window. Anyways, here's the screen:
Well, that's all for now, I expect at least 20 comments from you guys by the time I get back[wink] Oh, and by the way, Mark might be getting a GDNet++ account soon, so look forward to that. Peace Out!