Well we are officially entering crunch time for Tuss Toss. The game has 1.5 months to be nearly feature complete. Then comes about 3-4 weeks of testing and polishing. When this is done, we release to the public by entering the Guerilla Gamemaking Competition for Slamdance. Sounds all well and good, like I actually have a plan or something. The downside is that being so busy, I won't be able to enter 4e5 this year, and after being out of 4e4 this is a real dissapointment. Ah well, maybe I will have time later for a small/fun entry. But I'm not even letting myself think about that until Tuss Toss is done.
Next up is adding in the new wildcard block, and brick gibs for wall explosions.