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Editor work.

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You can now place entities by name, and provide them with special arguments. I'd imagine this makes my life a lot easier in the building-content department. I also have a tiny pointer that shows you exactly where you are about to place things, rather than my tile-based red pointer.

Next up, making gibs more meaty. And making the editor actually save the entire bag of crap properly so I can start building actual maps.

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