Been getting some nice/slow progress on Skirmish done. Slow because of both pending exam(s), my job search, and Admiral Overalls. But like I (almost) always say: a little progress is far better than none. Today I decided to glitz up the Hosting window a little more, with a better mode-selection and a map thumbnail:
Unfortunately GDI+ is slow, so the bigger/busier maps take a second or two to load. I'll need to think of a way to get around that elegantly when people start making bigger maps!
My "Admiral Overalls" motivation is rock-bottom at the moment. In ye olde days, this the point where I'd say "nuck this!" and quit the project. But I'm far l33ter now, so I just fall into a lapse of depression until I get back on the horse again.
The only problem is: this time around, time counts! The contest ends June 30th, and I should be roughly half-way done. Well, I'm not. I'm still struggling to get the (very buggy) map editor finished so that Draffurd can start pumping out some content. My lack of extensive C# experience (especially with SDL.NET) combined with the time limit is really nerve-wracking.
On the upside, I did implement object placing/deleting, which includes the player start-point, tomatoes, and various fruit. (The fruits being collectable for 'points' of a trivial nature)
But it'll get done. By George, it'll get done! Whenever I feel down, I just look below for motivation: