Jump to content
  • Advertisement
  • entries
    707
  • comments
    1173
  • views
    436777

I hate auto-fringing

Sign in to follow this  
Programmer16

157 views

Okay, I worked until 5am this morning and got my map system working and was like "HELLS YEA!!!." So, I start thinking of some demo maps to make and I realize - every tile is fringed; EVERY tile. So, a stair tile would be fringe, a castle wall would be fringed, everything. So I figure, I'll just limit it to the first 16 tiles (that should be plenty for terrain types.) So I go to my code to start making the changes and I can't get it to work without a complete rewrite[sad].

So, I once again ask you guys for your opinion - should I go with an un-autofringed (I'll put the transitions in by hand) map system or go with the splatmap system I had showed a while ago?

Hand-fringed map system
Pros: Looks decent, buildings and other things can be tiles, and easy to animate.
Cons: I have to hand fringe maps (which can go up to 160x160 tiles), is being a real bitch

Splatmap system
Pros: Looks less tiled, REALLY easy to make a decent looking map, map can easily be modified, easy to animate, and can make water look more realistic.
Cons: Cuts my map size down by 1/5th (tile-based map would be 5120x5120 for a 160x160 map whereas the splatmap system would be 1024x1024.)

Come up with a new map system
Pros: Would actually be challenging (I've done tilebased and the splatmap system so many times I could do it in my sleep), might be able to come up with something really nice, and would probably look a lot better.
Cons: Would probably come up with something really crappy, I'd have to start over, and it would probably take 2-4 weeks to devise a decent system.

Any suggestions?

Oh screw it. I'll stick with tile-based. Only the terrain will be tiled, everything else will be textures.
Sign in to follow this  


2 Comments


Recommended Comments

I do, I really do. That is if it didn't give me memory problems everytime I try to start a new project, had a better UI layout, had entity placement, and didn't chop my tileset to hell.

It's honestly a great program with a good featureset, just not what I'm looking for. The layering makes my fringing hella easy (for doing it by hand.) I've been making my mockups with it and if I had to go with one, it'd be TileStudio.

Share this comment


Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!