So, I once again ask you guys for your opinion - should I go with an un-autofringed (I'll put the transitions in by hand) map system or go with the splatmap system I had showed a while ago?
Hand-fringed map system
Pros: Looks decent, buildings and other things can be tiles, and easy to animate.
Cons: I have to hand fringe maps (which can go up to 160x160 tiles), is being a real bitch
Pros: Looks less tiled, REALLY easy to make a decent looking map, map can easily be modified, easy to animate, and can make water look more realistic.
Cons: Cuts my map size down by 1/5th (tile-based map would be 5120x5120 for a 160x160 map whereas the splatmap system would be 1024x1024.)
Come up with a new map system
Pros: Would actually be challenging (I've done tilebased and the splatmap system so many times I could do it in my sleep), might be able to come up with something really nice, and would probably look a lot better.
Cons: Would probably come up with something really crappy, I'd have to start over, and it would probably take 2-4 weeks to devise a decent system.
Oh screw it. I'll stick with tile-based. Only the terrain will be tiled, everything else will be textures.