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Fundamentals

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Metorical

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Just a quick update to say that I'm finally going to write the base for my game rather than hacking in everything as I go. Fortunately I haven't done too much yet in terms of code so I haven't forced any design decisions on myself.

So let's see:

Resource Management: Create Resource Manager, Handles and re-factor the Texture Manager to use the new format.
State Management: State Pattern.
Object Creation: Factories.
Creating distinct Tasks: Input Processing, Rendering, Game Logic.
Logging and Profiling(framework for future projects).

It's basically going to be patterns galore.
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