Jump to content
  • Advertisement
Sign in to follow this  
  • entries
  • comments
  • views

4e5 #1

Sign in to follow this  


Last time around I focused on graphics very early on during the contest because I wanted to create levels for a platformer using the Q3 map format. I also spent a lot of time implemented (faulty) collision response. And so never finished, or even got started on the game.

This year, I'm going to do it the other way around. I'm making a strategy RPG similar to Final Fantasy Tactics Advance, but in a different setting of course. The game lends itself to a more iterative development, so I decided to be smart. I'm in the process of making a prototype of the game, which looks ugly, but has the basic gameplay in it.

In the current state I have a 'map' and a number of players with different stats which can take turns. The plan is to have moving and attacking done by tuesday. After that I'll start implementing the reward and level systems.

A shot of the current state below:
Sign in to follow this  


Recommended Comments

There are no comments to display.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!