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It's like a roller coaster ride through HELL

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Scet

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Added in lifts this morning along with more door types. I wish Carmack had used bit flags for all the different trigger types, rather then assigning lines random I.D. numbers. It sure would have made this a lot easier, since I despise huge switch statements.

Anyway here's an animation of me activating and riding the lift in MAP06.





Edit:

Added in support for manual doors, the kind you have to activate with the space bar. Here I've moved the red player into the large blue room in MAP01 and the green player outside the door. The camera is set to the red player and the controls set to the green player, who activates the door.




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Nice work.

I just have to say I'm very impressed with your continuing progress [smile]. If only I had that kind of attitude I could finish my current progress.

Good Luck!

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Very impressive. That second animation reminds me of my Duke Nukem days. Squishing enemies with doors was a cheap trick, but it was funny. [grin]

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Original post by rip-off
I just have to say I'm very impressed with your continuing progress [smile]. If only I had that kind of attitude I could finish my current progress.


The journal and feedback really help to motivate. Of course I've actually only finished a very small amount of projects since starting the journal, but even the cancelled ones probably wouldn't have gotten so far without the feedback.

Plus the world needs a PROPERLY coded DooM game where the code doesn't look like someone barfed into a C IDE.

Quote:
Original post by ArchWizard
Very impressive. That second animation reminds me of my Duke Nukem days. Squishing enemies with doors was a cheap trick, but it was funny. [grin]


It's too bad they don't do that in DooM. Mabye I'll add that in as an option, having all moving sectors have the crusher/monsters-only flags.

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The doors in DOOM could crush corpses (bloody pulp sprite A turns into smaller, bloodier pulp sprite B).
Anyway, fab work as ever [grin]

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Original post by benryves
The doors in DOOM could crush corpses (bloody pulp sprite A turns into smaller, bloodier pulp sprite B).


Weird, I've never noticed that.

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Original post by Rob Loach
I remember that level, it was so hard for me at the time [wink].


I player it on Ultra Violence about a week ago and got my ass handed to me. I killed everything in the crusher area there, problem was I left a shotgun guy up in the starting sector. The line trigger controlling the lift can also be activated by monsters. Anyway I went to activate the lift only to have it lower itself and the shotgun guy lower down and kill me :

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