Untitled

posted in Beals Software
Published June 20, 2006
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Well, I didn't get squat done today either[headshake]. I worked a little bit on my map, but not having any graphics to work with isn't easy. So, I sat down and drew up a few filler graphics. My map is about 25% done now.

After that I decided I was going to do some practice drawing and came up with this:

Its Ethan from CAD. Looks awful compared to the real one, but not too bad. Hopefully, when I get around to episode 1 of my webcomic, it comes out this good.

I also started working on adding operators to my script engine (see last post) and I gave up about half way through. I need to implement a parsing system before hand, as it will make things much easier.

So, I'm putting the script engine aside until after my 12E5 entry is finished. I have fire, earth, water, air, ninjas, robots, zombies, emblem, Europe, economics, and emotion designed out. So, all that is left are pirates. And yes, they all have a good chunk of focus in the game (except for zombies ATM.)

Oh, I almost forgot. I also got my website partially redesigned. Its hooked up to my MySQL database and such, I just need to get the member system, gallery system, and comments system done. So, I've got the page layout and code done.
Edit: I guess if I'm going to tell you about the site I could atleast show it, huh? Its not fancy or anything - linky. Clicking on the gallery image is the only thing that actually works at the moment.
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Comments

Trapper Zoid
Actually, that Ethan head looks pretty good to me. What are you using as your art tools?
June 20, 2006 02:12 AM
Programmer16
I have a Wacom 3.5x5 (I think) and photoshop elements 3. I start with a large canvas (I used a 1000x870 for this) and then I shrink it down by 10%. At the moment I'm using the straight(horizontal) caligraphy brush at 20 pixels, but I'm thinking of changing. It took me about 30 minutes.

Thanks, and I appreciate the comment!
June 20, 2006 02:36 AM
Trapper Zoid
I'm working on my art skills at the moment too, so it's always interesting to know how other people make their pictures. Shrinking the image does wonders for removing all those tiny imperfections, doesn't it?

At the moment for my art (which you can see in my journal) I'm using Inkscape, as with vector graphics there's a ton of neat tricks for cleaning up an image to make it look nice. You also don't have to worry about scale issues, because the image can shrink or grow as much as you like. I think many webcomic artists use vector graphics (Adobe Illustrator, mainly, or Flash) as well.
June 20, 2006 02:50 AM
Trapper Zoid
One more thing: if you're planning on making a web comic it really helps if you have a good comic font, so head over to Blambot and have a look at their freebie fonts for independent comic artists. They really are quite excellent.
June 20, 2006 02:56 AM
Programmer16
Quote:Original post by Trapper Zoid
I'm working on my art skills at the moment too, so it's always interesting to know how other people make their pictures. Shrinking the image does wonders for removing all those tiny imperfections, doesn't it?

Yea, definitely. It makes things a lot easier as well as making things look nice.

Quote:Original post by Trapper Zoid
At the moment for my art (which you can see in my journal) I'm using Inkscape, as with vector graphics there's a ton of neat tricks for cleaning up an image to make it look nice. You also don't have to worry about scale issues, because the image can shrink or grow as much as you like. I think many webcomic artists use vector graphics (Adobe Illustrator, mainly, or Flash) as well.

I was thinking about using vector graphics, but from what I've been told, you can't get much detail in them, which is the whole reason I'm doing the webcomic (for practice.) But, it would probably make things easier, so I'll have to check it out. Maybe I'll do the webcomic for fun and just practice drawing other things. I don't know lol. Thanks for the info!

Quote:Original post by Trapper Zoid
One more thing: if you're planning on making a web comic it really helps if you have a good comic font, so head over to Blambot and have a look at their freebie fonts for independent comic artists. They really are quite excellent.

Sweet, thanks for the link. I've been looking for a decent comic font.
June 20, 2006 03:25 AM
Trapper Zoid
Quote:Original post by Programmer16
I was thinking about using vector graphics, but from what I've been told, you can't get much detail in them, which is the whole reason I'm doing the webcomic (for practice.) But, it would probably make things easier, so I'll have to check it out. Maybe I'll do the webcomic for fun and just practice drawing other things. I don't know lol. Thanks for the info!

It depends a lot on what style of art you want to create. For realistic looking art or for lots of fine brush strokes I'd probably stick to raster, but for comic art vector graphics really seems to work well for me. It might be because I have trouble drawing smoothly flowing curves on my dinky little Wacom table (I've got the small A6 size one) though! However, I'm pretty sure several of the big name webcomic artists use vector art: I think Penny Arcade uses Illustrator, for example, and VGCats uses a combination of Flash (vector) and Photoshop (raster).
June 20, 2006 03:36 AM
Programmer16
Yea, I have the same problem. I can hardly draw a smooth anything lol. I found it easiest to just draw it how I can and then go through and clean it up, but that takes a lot of time =/. I'm definitely going to check into vector graphics though.
June 20, 2006 11:33 AM
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