Jump to content
  • entries
    732
  • comments
    1562
  • views
    494323

Progress.

Sign in to follow this  
Ravuya

80 views

I haven't made a progress update in a bit.

I've seeded a Windows build of Glow to a few people, but it's missing several features. Good news: SHGetSpecialFolder path even works on Evil Steve's screwed up PC.

Looking forward to doing AI, I just have to get over that initial hump and do some performance testing with dozens of NPCs. Maybe I'll just polish the editor and static entities some more for the remainder of this week.

Edit#1: You can lay actors in the editor and save them. This was a surprising amount of work.
Sign in to follow this  


3 Comments


Recommended Comments

Yes indeed, SHGetSpecialFolder() works on my PC. Evene though nothing else seems to :(

Share this comment


Link to comment
Yes indeed, SHGetSpecialFolder() works on my PC. Evene though nothing else seems to :(

Share this comment


Link to comment
An unspoken bonus of my map save functionality is that the save methods I've written will also save the game in progress (eventually) and allow you to restore it, CSRPG2-style. Hot.

After I do that, I'll have to spend a few days tracking down the bugs that introduced and then we're off to making AI work.

I wish I had read the Enginuity article about the serializer sooner; it seems totally awesome compared to my totally lame one. [crying] Taking advantage of C++ is totally hardcore. Ah well, I'm almost done with that and then I can actually get a game up.

Share this comment


Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!